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Sony has the hardware ecosystem to actually deploy this today, with DualSense motion sensors and PSVR2 eye tracking already in market, making this one of the rare AI gaming patents where the gap between the patent and a shippable product is narrower than usual.
Read full analysis →The present disclosure relates to a method for creating a Non-Player Character, NPC, in a cooperative video game. The method comprises accessing, bas...
This application discloses a virtual character display method performed by a computer device and relates to the field of application programs support...
The present disclosure describes game server that generates map tiles for a real-world area based on scan maps generated by client devices. To genera...
387 patents from 118 companies defined H1 2026, with AI/ML, Hardware, Game Engine, UI/UX, Audio, and Platform the most active categories. Cross-Pl...
227 patents across 79 companies in H1 2026 concentrated most heavily in AI/ML, Hardware, Game Engine, Cloud Gaming, and UI/UX, with Cross-Plat...
Cross-platform compatibility and AI-driven personalization dominated August filings, with both categories addressing the same core problem: platforms ...
AI, networking, and cloud gaming dominated August's patent activity, with most work addressing a shared concern: keeping gameplay stable when conditio...
One strategic brief every Tuesday. Early signals others miss.